Modules§
- Infrastructure for recording render diagnostics.
- Convenience logic for turning components from the main world into extracted instances in the render world.
- pipelined_
rendering Non-WebAssembly - The render prelude.
- The modular rendering abstraction responsible for queuing, preparing, sorting and drawing entities as part of separate render phases.
Macros§
Structs§
- A helper for accessing
MainWorld
content using a system parameter. - Schedule which extract data from the main world and inserts it into the render world.
- The simulation
World
of the application, stored as a resource. - The main render schedule.
- A label for the rendering sub-app.
- Contains the default Bevy rendering backend based on wgpu.
Enums§
- The systems sets of the default
App
rendering schedule.